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- #KEYLIGHT 1.2 AVOIDING OPACITY SKIN#
- #KEYLIGHT 1.2 AVOIDING OPACITY FULL#
- #KEYLIGHT 1.2 AVOIDING OPACITY PC#
- #KEYLIGHT 1.2 AVOIDING OPACITY PROFESSIONAL#
It also happens that blue and green are primary colors not dominant in human skin tones, and most foreground elements (costumes and props), while they might be blue or green, tend to be less purely so. The answer is no, although specialized tools such as Keylight work with only the digital primaries red, green, or blue. Novices often wonder if a background must be blue or green to be keyed. The black areas become transparent, the white areas opaque, and the gray areas gradations of semi-opacity the handling of these gray areas typically determines the success or failure of a matte. The purpose of this article is to help you not only with color keying of bluescreen and greenscreen footage, but with all cases in which pixel values (hue, saturation, and/or brightness) stand in for transparency, allowing compositors to separate foreground from background based on color data.Īll of these methods extract luminance information, which is then applied to the alpha channel of a layer (or layers).
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The process goes by many names: color keying, bluescreening, greenscreening, pulling a matte, color differencing-even chroma keying, a term that really belongs to analog color television, a medium defined by chroma and heavily populated with weather forecasters. (Several contenders are in some form of development.)
#KEYLIGHT 1.2 AVOIDING OPACITY FULL#
As of 2007, the tools to do color keying are more powerful than ever, but the overall process still remains full of pitfalls-which likely won't be overcome until some other means evolves to define precise areas of transparency in foreground footage. and Adobe Press.Ĭolor keying was first devised in the 1950s as a clever means to combine live-action foreground footage and backgrounds that could come from virtually anywhere. Used with permission of Pearson Education, Inc.
#KEYLIGHT 1.2 AVOIDING OPACITY PROFESSIONAL#
(Unused) in "Tooltip" column mean help text is disabled despite tooltip text exist in localization files.This article is adapted from Adobe After Effects CS3 Professional Studio Techniques by Mark Christiansen. ‡ meant that this option in not available in Perfect World version of Counter-Strike: Global Offensive. † means cut option, feature is mentioned in localization files and/or game code. HUD Scale adjusts the size of all HUD elements. By default access is allowed when your Steam Community profile status is Public, but you can explicity share or disable it. Option available only via console command.ĬS:GO Profile Sharing controls whether your connected account can access your CS:GO profile information including your competitive Skill Group. If set to Yes, the radar will toggle to square and display the whole map when the scoreboard is visible. Toggles between a radar that rotates and a radar with a fixed orientation. When disabled, graffiti is applied only after the 'Fire' key is pressed while in the graffiti menu.Īdjusts the size of the radar relative to other Hud elements. When enabled, allows you to apply graffiti quickly by pressing and releasing the graffiti menu key. When the Killer Replay is running, your player will be highlighted with an outline. When available, Killer Replay will start automatically when you die. Sets the key used to follow grenades thrown by a player you are observing. If enabled, the caster's control of the UI and X-Ray are temporarily disabled while you are controlling the camera. Sets how fast the smoothed spectator camera will move when interpolating between targets. Sets whether your spectator camera will smoothly interpolate to the next target when switching between players Spectator/Map Vote Number Selection Method When you have the bomb, toggles between bomb display positions.
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This color is applied to selected parts of the HUD, including health, armor and ammo.Īdjusts the background opacity of the money, health, location and ammo displays (Unused) Insufficient bandwidth rate however can result in delayed network packets at times when game server sends updates about multiple other players over the network to your client. Lower bandwidth rate setting can help avoid packet loss if your internet service provider or routers drop network packets. If there are no official servers near you satisfying your ping setting then official matchmaking will put you in a match hosted on the next nearest official server, latency to which may exceed your ping setting."Īllows to specify game traffic bandwidth that online game servers send to you during gameplay. If there are official servers satisfying your ping setting then official matchmaking will always put you in a match hosted on those servers.
#KEYLIGHT 1.2 AVOIDING OPACITY PC#
Game options PC (Windows / Mac / Linux) OptionĪllows you to specify max acceptable matchmaking ping when searching for a game on official matchmaking servers.